﻿using UnityEngine;

public class GameManagerScript : MonoBehaviour {

	public static GameManagerScript instance;

	//variables globales del juego

	
	void Awake () {

		if (instance == null) {
			DontDestroyOnLoad (gameObject);
			instance = this;
			//Load();
		}
		else if (instance != this)
		{
			Destroy(gameObject);
		}
	}
	
	
	public void Save()
	{
	}
	
	public void Load()
	{
	}
	
	public void resetSettings()
	{
	}

	
}